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	<title>bytesizecreations &#187; emulator</title>
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		<title>iPhone Developer Program Accepted</title>
		<link>http://www.bytesizecreations.com/2008/10/iphone-developer-program-accepted/</link>
		<comments>http://www.bytesizecreations.com/2008/10/iphone-developer-program-accepted/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 07:49:00 +0000</pubDate>
		<dc:creator>Michael Gaylord</dc:creator>
				<category><![CDATA[emulator]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone developer program]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[simulator]]></category>

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Woohoo! I just got accepted into the iPhone Developer Program after applying 3 weeks ago. In that time the price of the membership jumped R250 due to currency fluctuations, which can be viewed as a good or a bad thing depending on when I can get my application released into the store. If I can [...]]]></description>
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Woohoo! I just got accepted into the <a href="http://developer.apple.com/iphone/index.action">iPhone Developer Program</a> after applying 3 weeks ago. In that time the price of the membership jumped R250 due to currency fluctuations, which can be viewed as a good or a bad thing depending on when I can get my application released into the store. If I can get it done before the rand strengthens against the dollar I will make the money back fairly quickly.</p>
<p>In any case, I can now test my iPhone application on a real-world iPhone rather than using the iPhone SDK simulator. This has a few advantages. Firstly, the simulator is exactly what it says it is; it is just a simulator not to be confused with an <a href="http://en.wikipedia.org/wiki/Emulator">emulator</a>. Therefore, all the apps that I test on it have access to my MacBook Pro&#8217;s 4gigs of memory and powerful CPU which is much larger than what I have available on the iPhone. This is not the best testing environment as not having the ability to test my applications on a real-world device would mean I would have no clue how fast the application would run.</p>
<p>Another <a href="http://trailsinthesand.com/iphone-sdk-simulator-limitations/">limitation</a> of the simulator is that I am unable to test additional hardware elements of the phone, such as the accelerometer, the GPS and the multi-touch interface. (Note: You can test multi-touch on the simulator by holding the Option-key while dragging your mouse around but its not very easy to use.)</p>
<p>I will be releasing a tutorial shortly on how to get your applications to run on your iPhone using the provisioning certificates that Apple provides once you have been accepted into the iPhone Developer Program.</p>
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